The client is the software that is required to be able to use complicated virtual worlds like Twinity on your computer.
Free Game
Any member of the online community can register for Twinity for free.
(derived from machine and cinema)is filmmaking created through the real-time recording of computer games, virtual worlds or any already-existing 3D digital environment or virtual world.
Originally coined by Neal Stephenson in his 1992 science fiction novel Snow Crash, the metaverse is a term used to describe the notion of the novel’s fictional environment (the metaverse) that closely ties together the real and virtual worlds.
Metaversum develops and operates the 3D online world Twinity.
MMO is an acronym for Masively Multiplayer Online Game.
A Massively Mulitplayer Online Role Playing Game or MMORPG describes an Internet-based role-playing computer game, which allows for millions of players to simultaneously engage in game play within a single online virtual world.
A 3D computer graphics modeler uses specialized computer software to render objects from the physical world in a three-dimensional, virtual environment.
Online world
An online world is any community-based organization of people or computer users connected through the Internet.
Twinity is a 3D online world that mashes up the real with the virtual world.
A user, in this case, is identified as the participant of an online community, computer game, virtual world or the Internet itself.
Virtual Art
The Twinity virtual world includes social components of real life, physical real world locations and cultural elements (virtual art, virtual galleries) to create a parallel representation of the real world in the 3D virtual world experience.
Virtual life
Any computer user who is engaged in a virtual world has a virtual life.
Virtual reality (VR)
Virtual reality is a computer-generated artificial or synthetic environment, which stimulates a user´s visual and aural perception.
Voice-over-Internet-protocol (or VoIP) is a way of communicating with other people through the Internet using voice transmission over a protocol.
Web 2.0
Web 2.0 does not refer to any specific change in the technology of the Internet, but rather the behavior of how people use the Internet.

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